Jenkins Collaboratory: Teaching

A list of current and recent course offerings

ISIS 270. BodyWorks (Spring 2008): Medicine, Technology, and the Body in Early 21st Century America. CCI, EI, STS. Influence of new medical technologies (organ transplantation, VR surgery, genetic engineering, nano-medicine, medical imaging, DNA computing, neuro-silicon interfaces) on the American imagination from WWII to the current decade. Examines the thesis that these dramatic new ways of configuring bodies have participated in a complete reshaping of the notion of the body in the cultural imaginary and a transformation of our experience of actual human bodies. (view Spring 2005 archive)

ISIS 92FCS.01. How They Got Game (Fall 2007) explores the history and cultural impact of interactive simulations and video games. Evolution of computer and video game design from its beginnings to the present: storytelling, strategy, simulation, sports, 3D first-person games. Cultural, business, and technical perspectives. Insights into design, production, marketing, and socio-cultural impacts of interactive entertainment and communication.

ISIS 250. Critical Studies in New Media (Fall 2007) examines recent new media technologiess—such as videogames, VR, computer graphics animation, and digital art installations—via an engaging, transdisciplinary approach. The Course will build upon existing work in literature, film, and technology studies by McLuhan, Foucault, Peirce, Derrida, Kittler, Deleuze, Bergson, Baudrillard, and others to question what exactly is "new" about new media.